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Character Artist II - Hair - skate.(Remote / Hybrid)

Character Artist II - Hair - skate.(Remote / Hybrid)

Electronic ArtsNorth Carolina, USA
30+ days ago
Job type
  • Full-time
  • Remote
Job description

Responsibilities

  • Create high quality stylized character assets for our character customization system.
  • Implement character assets into our character customization system.
  • Explore how to optimize and evolve existing workflows and pipelines.
  • Develop new, or enhance, existing character customization features and workflows for our live service.
  • Create production guides, and reference assets to communicate with internal artists and external outsourcers.
  • Participate in group asset reviews - both internal and external - and give peer feedback on all aspects of the character creation process.
  • Communicate about the processes involved with the creation of character assets through meetings, presentations, and documentation.
  • Attend all planning and team meetings; Build user stories and produce time estimates for project planning.
  • Stay current with the state-of-the-industry in character modeling and surfacing.

Qualifications :

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 5+ Years Experience on video game asset production teams
  • Experience shipping character content position on 1-2 shipped console / PC titles.
  • Strong understanding of human anatomy and movement.
  • High level of skill in 3D sculpture, materials / surfacing, topology and authoring blendshapes.
  • Proficiency in the use of ZBrush to create sculpted stylized character assets.
  • Proficiency in the use of Maya to create topology and UV's for character assets.
  • Understanding of how the components of a character customization system function with one another.
  • A degree in Fine Art, Digital Art, Animation, Visual Design, or related diploma or certificate.
  • Please submit a portfolio / demo reel link with your application.

    Ceci ne s’applique pas au Québec.

    COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento) :
  • 103,200 - $145,600 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo) :
  • 92,600 - $145,600 USD Annually

  • Jersey City, NJ :
  • 117,300 - $145,600 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs) :
  • 111,800 - $151,800 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane) :
  • 92,600 - $135,600 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) :
  • 89,300 - $123,000 CAN Annually

    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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    Character Artist • North Carolina, USA

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