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3d animator Jobs in Downey, CA
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3d animator • downey ca
Remote 3D Animator (UE 5.5)
MediabistroLos Angeles, CA, United States3D VISUALISER
RosterLos Angeles, Los Angeles County, CA, United StatesSenior Gameplay Animator (Contract, Full-Ttme)
2KLos Angeles, CA, United StatesRemote 3D Animator (UE 5.5)
Lunacy StudiosLos Angeles, CA, United StatesDreamWorks Feature - Crowds Animator
NBCUniversal Media, LLCLos Angeles, CA, United States- Promoted
- New!
Senior Gameplay Animator (Contract, Full-Ttme)
Bit ReactorLos Angeles, CA, US- Promoted
Senior Materials Engineer (Metal 3D Printing)
FreeformLos Angeles, CA, US- Promoted
- New!
Senior Gameplay Animator
VirtualVocationsWhittier, California, United StatesTechnical Animator
Insight GlobalLos Angeles, CA- Promoted
- New!
Senior Cinematics Animator (Invincible VS)
Skybound EntertainmentLos Angeles, CA, United States- Promoted
3D Modeling Workshop Leader
TUMO Los AngelesLos Angeles, CA, US- Promoted
- New!
Senior Designer - 3D Focus
DermalogicaCarson, CA, US- Promoted
3D Modeling Workshop Leader
Tumo Los AngelesLos Angeles, California, USSenior Designer - 3D Focus
ziprecruiterCarson, CA, United States3D Animator (180° VR)
INFOMEDIJI d.o.o.Los Angeles, CA, US- Promoted
- New!
Lead Animator - Unpublished R&D Product
Riot GamesLos Angeles, CA, USSenior Designer - 3D Focus
ZipRecruiterCarson, CA, United StatesSenior Manager of 3D Implementation
AloCommerce, California, United States- Promoted
Modeling / Drafting - Civil CAD Designer (Civil 3D)
KPFF Consulting EngineersLos Angeles, CA, US- independent contractor (from $ 36,270 to $ 225,000 year)
- non cdl (from $ 41,096 to $ 225,000 year)
- clinical director (from $ 170,650 to $ 221,550 year)
- automation engineer (from $ 170,650 to $ 199,795 year)
- public works director (from $ 176,354 to $ 195,754 year)
- public works (from $ 176,354 to $ 195,754 year)
- pharmacist (from $ 111,394 to $ 193,721 year)
- marketing (from $ 46,800 to $ 191,100 year)
- physician assistant (from $ 126,360 to $ 185,973 year)
- Santa Clarita, CA (from $ 79,950 to $ 212,000 year)
- Santa Clara, CA (from $ 79,950 to $ 212,000 year)
- Santa Ana, CA (from $ 79,950 to $ 212,000 year)
- New York, NY (from $ 97,500 to $ 163,400 year)
- Daly City, CA (from $ 87,250 to $ 160,000 year)
- Jersey City, NJ (from $ 89,813 to $ 160,000 year)
- Los Angeles, CA (from $ 78,000 to $ 160,000 year)
- Austin, TX (from $ 85,000 to $ 120,280 year)
- San Francisco, CA (from $ 70,000 to $ 114,000 year)
- Long Beach, CA (from $ 78,125 to $ 105,000 year)
The average salary range is between $ 60,000 and $ 149,919 year , with the average salary hovering around $ 79,950 year .
Popular searches
Remote 3D Animator (UE 5.5)
MediabistroLos Angeles, CA, United States- Full-time
- Temporary
- Remote
Lunacy is an indie game studio whose team is united by a shared passion for personal storytelling. Our current project is a narrative-driven 3rd-person 3D puzzle adventure game set in the Islamic Golden Age, which explores themes of grief and loss. The Role : We are looking for a 3D animator with experience creating and editing characters and cut scenes, and a strong creative / technical background in Unreal. This Artist will be able to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving, and will be able to partner with multiple disciplines to meet the project’s needs. Responsibilities : Create animations from the ideation stage through to final implementation of features in Unreal 5.5. Work closely with other departments on cinematic moments and support via animation and camera work. Create bespoke animations for hero moments in the game. Maintain a deep understanding of the mechanics of the game. Utilize the Epic Skeleton within Unreal to blend bespoke animations and edit asset packs from the FAB store. Animate and pose facial expressions for dialogue sequences. Capture in-game footage for marketing materials. Understand custom toolsets and deliver assets within the confines of real-time engine constraints and programming demands. Portfolio All submissions must include a demo reel showing personal and / or professional artwork. Portfolio should demonstrate a diverse range of animations, including gameplay, cinematics, and character animations. Details : 6 months (24 weeks) full-time contract Remote position with a distributed team. Will work most closely with team members in UTC-7, UTC-5, and UTC+1. Note that we are an indie team and this is our debut game. Due to budget considerations, we are most likely able to hire a mid-level artist, but please apply if you believe you are a fit for the position and share your rate / expectations for a 6-month contract role in USD.