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Artist assistant Jobs in Irvine, CA
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Technical Artist
Ember LabOrange, CA, USTexture artist
SHEDCASandwich Artist Job at Subway - 22692-0 in Tustin
Subway - 22692-0Tustin, CA, United States- Promoted
Teaching Artist
University Of California IrvineIrvine, CA, United StatesTeaching Artist
MediabistroIrvine, CA, United StatesSenior Technical Artist
TencentIrvine, USSubway - 18967-0 is hiring : Sandwich Artist in Laguna Woods
Subway - 18967-0Laguna Woods, CA, United States- Promoted
Senior VFX Artist
Turtle Rock StudiosIrvine, CA, USSandwich Artist
CaliforniaFoothill Ranch, California, United StatesSubway - 45693-0 is hiring : Sandwich Artist in Orange
Subway - 45693-0Orange, CA, United States- Promoted
Teaching Artist
University of California - IrvineIrvine, CA, United StatesUI Artist
Visual ConceptsIrvine, CA, United StatesFX Artist
Reel FX Creative StudiosCASpecialty Artist - MAC
Ulta BeautyCosta Mesa, CA, United StatesSubway - 40330-0 is hiring : Sandwich Artist in Santa Ana
Subway - 40330-0Santa Ana, CA, United StatesTechnical Artist
Ember LabOrange, CA, US- Full-time
Job Description
Job Description
Salary : Technical Artist
At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena : Bridge of Spirits, in 2021 this journey is just beginning. Were looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.
As a Technical Artist, you have a strong technical understanding that can be used to achieve a desired artistic style.You will work across teams to discover and improve the overall aesthetic and efficiency of the game.
Description
- Develop visually stunning materials for characters, effects, and environments.
- Create efficient and user-friendly materials and material functions that can be used by other artists.
- Communicate and collaborate with artists and engineers to develop and refine a wide variety of visual effects.
- Ensure smooth performance and high-quality visuals on console hardware by optimizing materials and game assets.
- Troubleshoot and resolve technical challenges related to art integration, performance, and visual consistency.
- Enhance visual fidelity and overall aesthetic appeal by actively researching, evaluating, and integrating new techniques and technologies into the development pipeline.
Requirements
Nice to Have
Location
To apply :
The standard annual base salary range for this role in the U.S. is $130,000 - $180,000 USD. Actual pay will vary depending on experience, qualifications, performance and location. The base salary range for locations outside of the U.S. will be adjusted according to location.