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Designer • carlsbad ca
Character Technical Director - Tech Animation
Walt Disney Animation StudiosBurbank, Californie, États-Unis- Promoted
Civil 3D Designer
EsselOceanside, CA, United StatesSystems Integrator
TEKsystemsCarlsbad,CA,92008,USAArchitect II/Project Designer II
RQ ConstructionCarlsbad, CA, USAReact.Js Developer - Sr. - Hybrid
TEKsystemsCarlsbad, CA, USDesigner II
EHDDSF, CA, USAResidential Construction Senior Project Manager
PROPACIFIC BUILDERS INCCarlsbad, CA, USSenior Graphic Designer
The Walt Disney Company (Corporate)Burbank, Californie, États-UnisHR/Learning Instructional Designer (bilingual English/Spanish)
Kellermeyer Bergensons ServicesOceanside, CA, USThe average salary range is between $ 65,000 and $ 130,000 year , with the average salary hovering around $ 81,894 year .
- psychiatrist (from $ 17,561 to $ 287,625 year)
- telecommute (from $ 122,400 to $ 246,000 year)
- government (from $ 76,045 to $ 221,936 year)
- waste management (from $ 39,520 to $ 219,050 year)
- clinic director (from $ 122,960 to $ 205,800 year)
- clinical psychologist (from $ 151,125 to $ 197,600 year)
- live in nanny (from $ 18,244 to $ 195,000 year)
- backend developer (from $ 114,375 to $ 195,000 year)
- aerospace (from $ 39,000 to $ 194,700 year)
- architect (from $ 105,625 to $ 193,500 year)
The average salary range is between $ 51,499 and $ 120,074 year , with the average salary hovering around $ 71,369 year .
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Character Technical Director - Tech Animation
Walt Disney Animation StudiosBurbank, Californie, États-Unis- Full-time
Résumé du poste:
At Walt Disney Animation Studios, Character Technical Directors (TD) work on Character Rigging, Simulation Setup, and Technical Animation. We are currently hiring Character TDs with an emphasis in Technical Animation/CFX to join us in crafting the most appealing character simulation performances for !
Our ideal candidate has strong artistic skills built on top of a proven technical foundation. You will work closely with the industry's top talent in fields ranging from design and modeling through animation to bring our characters to life.
Responsibilities:
Technical Animation/Character FX for shot production, including cloth and hair simulation, and final character polishing
Collaborate directly with Character Asset Team members: Directors, Character Designers, Animators, Modelers, and Look Development Artists to define and create the best simulation or animation rigs for a wide range of character styles and art directions
Responsible for the secondary animation of our characters using a suite of physical simulation, rigging and sculpting tools.
Requirements:
Experience in hair and/or cloth simulation
Experience in shot finaling and sculpting work post simulation
Thorough understanding of the principles of animation
Extensive knowledge of anatomy, kinematics, and physical behaviors
Experience with crafting appealing performance through simulation
Solid understanding of Python scripting
Experience on 3+ CG feature film productions
Experience working in collaborative environments and taking direction
Strong problem-solving ability
Comfortable with Linux environments
Experience in modeling, grooming, and rigging are a plus
Bachelor's degree in Art, Illustration, Computer Graphics, Engineering, related field or equivalent experience
A Note About Software:
Our department currently uses Autodesk Maya as our primary platform with proprietary solvers, hair instancing tools, and other authoring plugins. Applicants should be adept in Maya or an equivalent CG application or demonstrate a curiosity about learning software quickly. Strength in packages like Marvelous Designer, XGen, and Houdini is an added plus.
Application Materials:
A reel of recent and best technical animation work that is no longer than 3 minutes in length
A resume that details your work history outlining past experiences that relate to working on cloth and hair technical animation in a collaborative environment
A reel breakdown of the visuals on your reel (either in word doc or visible on reel)
Examples of art directed simulation a plus
Post simulation finaling and anatomy sculpting a plus
Cloth simulation rigs that demonstrate an understanding of tailoring and fabric quality under a broad range of motion a plus
Examples of performance with character animation rigs a plus
An optional portfolio of drawing or sculpture work reflecting an interest and knowledge in design and anatomy
The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: