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Performance Jobs in Minneapolis mn
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Graphics Driver Performance Engineer
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Performance Tester
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Principal, Revenue Cycle Performance Transformation
ECG Management ConsultantsMinneapolis, MNGraphics Driver Performance Engineer
Intel CorporationSaint Paul, Minnesota, US- Full-time
Job Description
Scroll down to find the complete details of the job offer, including experience required and associated duties and tasks.
Do Something Wonderful!
Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing technology that enriches the lives of every person on earth. So, if you have a big idea, let's do something wonderful together. Join us, because at Intel, we are building a better tomorrow.
Who We Are
Our team is responsible for improving 3D graphics performance of Intel GPUs on Windows platform. You will join the team in Oregon, California or another location, with the option to work fully remote for individuals if you have demonstrated high productivity while working remotely.
You will be part of a highly collaborative team that analyzes AAA games, including pre-release titles, for optimization opportunities. We then optimize our driver and shader performance for graphics rendering to improve user experience. As part of this effort, we are also developing internal tools and analysis capabilities.
Who You Are
We are hiring new graduates as well as experienced engineers. Behavioral skills we are looking for include a demonstrated ability to be productive individually and as part of a team and effective communication of technical details.
Qualifications
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
- Bachelor’s degree + 1 year work experience or expected master’s degree and PhD graduates in computer science, computer engineering or equivalent.
- Knowledge in programming and problem-solving skills in C / C++ Knowledge of the graphics pipeline, DirectX / D3D, Vulkan, or another API, and GPU shader / kernel languages.
- Knowledge of GPU architecture, SIMD parallelism, and bottleneck analysis.
Preferred Qualifications
Experience in one or more of the following through work, school or personal projects :
Inside this Business Group
The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them.
Posting Statement
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here. (https : / / jobs.intel.com / en / benefits)
Annual Salary Range for jobs which could be performed in the US $91,500.00-$137,436.00
Working Model
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.
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