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CONSTRUCTION SUPERINTENDENT
Intrinsic Development CorporationMO, United States- Promoted
Painting Subcontractor
Five Star PaintingSt Charles, MO, United StatesSenior Mechanical Project Manager
GpacSt Charles, Missouri, United States- Promoted
Claim Administrator
ServiceMaster of St. Charles, Clayton, and WestportSt Charles, MO, United StatesProject Estimator
Craftsmen IndustriesSt Charles, MO, USAConstruction Site Manager - Solar - Missouri
Black & VeatchMissouri, US- Promoted
Senior Site Safety Supervisor - Overland
ClaycoOverland, MO, United States- Promoted
Operations Manager 1 (Electronic Security and Fire Alarm & Life Safety)
Convergint TechnologiesMaryland Heights, MO- Promoted
Structures Estimator - St. Charles, MO
Millstone Weber LLCSt Charles, MO, USA- Promoted
SITE SAFETY & HEALTH OFFICER (MO)
EMCOR Group, Inc.MO, United StatesUnarmed Security Consultant Independent Contractor Vehicle Patrol
Observe And Protect SecurityFlorissant, Missouri, United StatesExperienced Supply Base Management Spec
BoeingMO,Hazelwood,USAUnreal Engine Developer
System OneHazelwood, Missouri, US- Temporary
System One has an exciting Unreal Engine Developer opportunity with a major partner in the Hazelwood, MO area. This position will be responsible for working with complex simulations and will need to possess at least 5 years of in-depth experience of unreal engine development and game development. This position is a 6-9 month contract fully onsite in Hazelwood, MO.
Interested in this role You can find all the relevant information in the description below.
Successful candidates must be able to provide proof of ability to work in the U.S. without sponsorship. This position is not open to corp-to-corp, subcontractor or independent consulting arrangements.
We are looking for intelligent, creative, motivated software developers to join software teams working to build the most realistic, immersive simulation possible.
Job Description Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine.
Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability.
Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more.
Provide guidance on estimation, scheduling, and software architecture decisions.
The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum skills required : Unreal engine developer experience - minimum 5 years
C++ programming
Game or graphics programming : e.g., OpenGL, Direct3D, HLSL, GLSL
Software architecture and object-oriented design
Data structures and algorithms technical experience in any of the following areas is a plus : Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.
Game development
STL and / or Boost libraries and data structures
Design patterns and / or multi-threading experience
MS Visual Studio
Python or other scripting experience
Reading and using technical specifications
Lean / Agile software development
Multispectral sensors, night vision and / or radar systems
Geographic information systems (GIS)
Atlassian product experience : e.g. Jira, Confluence, Crucible
Notes
These positions are for a 6-9 month contract. The project goals are to create a Level-D flight simulator on top of Unreal Engine. Much of this project is “under the hood” so developers must have a deeper understanding of Unreal Engine than just blueprints.