- Search jobs
- longmont co
- technical artist
Technical artist Jobs in Longmont co
Technical Success Engineer - 30358
Splunk IncColorado, United States- Promoted
- Promoted
Information Technology Technical Support
Entanglement, Inc.CO, United StatesTechnical Services Representative
LATICRETE International, Inc.Colorado,Remote- Promoted
Floor Support Production Artist
LakeshirtsLongmont, CO, USASenior Technical Accountant
The AES CorporationUS, ColoradoTechnical Coordinator
Laboratory Sciences of AZColorado, ColoradoTechnical Services Manager
Nationwide Technical & Executive SearchColorado, USTechnical Solutions Engineer
Legal Intake Pros LLCRemote, COSandwich Artist ®
ColoradoFredrick, Colorado, United StatesMainframe Technical Consultant
Broadcom Inc.USA, Colorado, Longmont, 1811 Pike RoadTechnical Sales Engineer
Richardson RFPD, Inc.Colorado,CO,US- Promoted
Boiler / Hydronic Tankless Technical Support Specialist
Rinnai America CorporationCO, United StatesEnvironment Artist
MediabistroCO, United States- Full-time
Content Summary : Environment Artist at undefined, for Splash Sports
Splash Sports is looking for an experienced Environment Artist to join our team of talented developers working on the Ashes of Creation MMO franchise! If you are a self-driven, passionate developer, looking for a highly collaborative and creative environment, then this position is for you!
Responsibilities :
Collaborating with artists, designers, and other disciplines to create engaging and appealing gameplay environments for our upcoming Ashes of Creation MMO franchise
Create AAA game environment quality assets and textures in a grounded high fantasy style inline with the project's visual aesthetic and technical direction (references, documents, project meetings, etc.)
Integrate assets and textures created into the game engine’s pipeline, as well as using the in game engine tools to support these assets in production. (Shader Tool, Asset Composer, World Outliner, Gaea, Collision setups, Performance Tools, etc)
Verify the quality of work imported into the game, and make improvements when necessary
Use specific project tools and relevant content creation software to achieve best results and meet specified scheduling deadlines
Take constructive feedback and integrate those changes effectively
Iterating on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve the look and gameplay
Efficiently use current game development methodologies, (texture space optimization, texel density, appropriate polygon counts, mindful of object placement draw calls, and general game optimization practices, etc.)
Qualifications :
Highly proficient with 3ds Max, ZBrush, Substance, Photoshop or equivalent 3D and 2D software
Demonstrated ability to create high quality work in a realistic / high fantasy style within technical constraints
Ability to create PBR materials and all associated maps for new or existing assets
Strong design instincts and ability to create environments that support and enhance gameplay
Artistic ability to visualize entire levels and detail with minimal concept art and direction if needed
Strong understanding of color, form, shape, structure, and silhouette
Can model and texture from supplied concepts
Exceptional eye for proportion, scale, surface properties and lighting
Self-motivated, driven, with excellent communication skills and a team-player attitude