Overview
Summary :
OURO Interactive is Oculus Studio’s first in-house game studio dedicated exclusively to creating flagship games for Horizon Worlds. As a Principal Tech Artist for OURO Interactive, you’ll be at the forefront of shipping cross-platform VR / MR and mobile experiences for the ever-expanding Horizon metaverse.
Responsibilities
- Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles
- Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams
- Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced
- Optimize environments to keep artistic fidelity as high as possible while maintaining performance
- Support the ingestion of finished art to the game engine, assisting in asset performance and validation
- Create and maintain technical documentation
- Train and mentor other artists to grow their technical skills
- Develop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimization
- Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards
- Support the content team in debugging issues with tools, assets, or framerate
Minimum Qualifications
7+ years of professional experience as a Technical Artist shipping a major title in a relevant roleExperienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D artHighly proficient communication skills and capacity to act as an ambassador between Art, Design, and EngineeringExperience in shader languages (GLSL, ShaderLab, HLSL)Experience with Game engines such as Unity, Unreal, and creator-facing UGC toolsExperience creating scripts and plugins for DCCs using Python, etcWorking knowledge of Blender and Substance Designer+PainterExperience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creationUnderstanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lightingExperience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic qualityPreferred Qualifications
Experience working with TypeScript and ReactExperience working on and supporting User Generated ContentExperience in Mixed Reality or Mobile pipelinesExperience with integrating AI models, or working with pipelines that have introduced AI integrationC++ graphics programming experienceDemonstrated in-depth experience with real-time graphics pipelinesExperience working in pushing high visual fidelity content in limited hardwareExperience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etcPublic Compensation : $181,000 / year to $250,000 / year + bonus + equity + benefits
Industry : Internet
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