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System Software Engineer, GPU Development Tools
System Software Engineer, GPU Development ToolsNVIDIA • Santa Clara, CA, United States
System Software Engineer, GPU Development Tools

System Software Engineer, GPU Development Tools

NVIDIA • Santa Clara, CA, United States
30+ days ago
Job type
  • Full-time
Job description

A key part of NVIDIA's strength is our sophisticated development tools and modeling environments that enable our incredible pace of delivering new technology to market. We are looking for forward-thinking, hard-working, and creative people to join a multifaceted software team with high production-quality standards. This software engineering role involves developing high-level chip models, test APIs and trace generation workflows, and analysis tools. As a member of the software development team, you will engineer and improve the core infrastructure for execution, automation, and debugging the development of large-scale, general-purpose graphics and computing chips. This infrastructure enables our driver stack, applications, tests, and studies to run unchanged on all functional, diagnostic, and performance models.

What you’ll be doing :

This role will require you to play a critical part in every stage of development of a GPU!

Improve the daily workflows of the world’s top chip modelers and designers to help produce the next greatest generation of GPUs.

Empower GPU architects to understand application performance today and model competition-destroying performance for tomorrow.

Coordinate with architecture and software teams to enable functional and performance testing for the next architecture.

What we need to see :

Bachelor's or higher degree in Computer Science, Computer Engineering, or related major (or equivalent experience)

5+ years of experience

Aptitude to work across the GPU, driver, and application stacks

Strong C / C++ is a must-have capability

Excellent interpersonal skills

Ability to multi-task

Some familiarity with a scripting language, such as Python or Perl

Flexibility for working in an evolving environment with different frameworks and requirements

Ways to stand out from the crowd :

Know-how working on operating system kernels or writing device drivers with strong systems-level debugging skills

A knowledge of GPU APIs such as DirectX, CUDA, Vulkan or OpenGL

Experience with chip and / or system simulation

Deep understanding of systems architecture : CPU, GPU, memory, display, buses, kernel internals would be helpful

Advanced programming expertise with full-stack web based visualization technologies to help provide data insights.

#LI-Hybrid

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 148,000 USD - 235,750 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits () .

Applications for this job will be accepted at least until October 20, 2025.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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System Software Engineer • Santa Clara, CA, United States

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