Graphics Engine Software Engineer role at San Antonio Zoo
What You’ll Do
- Develop and maintain CAD modeling algorithms (editing B-Rep data structures, developing topological algorithms, etc.)
- Develop and maintain rendering code within the graphics core of the CAD engine
- Implement and continuously improve various low-level and complex architectural systems that interface with graphics APIs, modeling, rendering, and proceduralization pipelines
- Analyze code for performance and optimization opportunities related to load times, memory usage and platform-specific performance issues
- Become an expert on our product strategy and customer use cases to provide the best solutions to our growing customer base
- Document functionality and implementation details for production and other engineers
What You’ll Need
B.S. in Computer Science or a related field, or equivalent professional experienceProficiency with C++14 / 17Substantial experience with 3D graphics, rendering, and modeling algorithmsSubstantial experience with 3D Graphics APIs such as Vulkan or OpenGLExperience with GPU computing APIs such as CUDAStrong familiarity with CAD 3D editors such as Blender, Maya, SolidWorks, AutoCAD, or equivalentFamiliarity with GitExperience working with both low-level and visualization-focused aspects of a graphics pipelineSeniority level
Entry levelEmployment type
Full-timeJob function
Engineering and Information TechnologyIndustries
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