A company is looking for a Technical Artist - ON & QC.
Key Responsibilities
Create complex materials for characters, weapons, environments, and large world set pieces
Support teams with Blueprint management and setup for interactable gameplay elements
Establish workflows and tools for artists to create unique assets in DDC packages and Unreal
Required Qualifications
3+ years of experience creating Technical Art in the games industry
Strong reel / portfolio showcasing executed game tech art
Experience with PBR principles and material editors
Familiarity with modeling and texturing packages such as Substance Designer and Painter
Experience with Unreal Engine art pipeline and scripting experience in Blueprint or similar
Technical Artist • Port Saint Lucie, Florida, United States