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Meta is hiring : Technical Artist in Washington

Meta is hiring : Technical Artist in Washington

MediabistroWashington, DC, United States
17 hours ago
Job type
  • Full-time
Job description

Overview

We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.

Responsibilities

Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams

Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind

Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices

Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements

Document workflows, standards, and best practices to ensure consistency and scalability across teams

Communicate and advocate for the technical system’s role in building a platform that serves billions of users

Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team

Minimum Qualifications

6+ years of experience developing real-time experiences across different products

Experience in at least one low-level programming language (i.e. C++)

Understanding of architecture for complex tools and pipelines with a focus on content creators

Expertise with game / real-time profiling and optimization techniques

Demonstrated experience in communicating technical topics to non technical partners

Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)

Preferred Qualifications

Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools

Experience with performance profiling and optimizing assets within tight performance budgets

Proven experience validating rendering outputs to ensure shading consistency on various platforms

Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects

Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools

Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python

Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools

Compensation

Public Compensation : $153,000 / year to $212,000 / year + bonus + equity + benefits

Industry : Internet

Equal Opportunity

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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Technical Artist • Washington, DC, United States

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