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Principal Technical Artist Job at Meta in Burlingame

Principal Technical Artist Job at Meta in Burlingame

MediabistroBurlingame, CA, United States
30+ days ago
Job type
  • Full-time
Job description

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This range is provided by Meta. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$181,000.00 / yr - $250,000.00 / yr

OURO Interactive is Oculus Studio’s first in-house game studio dedicated exclusively to creating flagship games for Horizon Worlds. As a Principal Tech Artist for OURO Interactive, you’ll be at the forefront of shipping cross-platform VR / MR and mobile experiences for the ever-expanding Horizon metaverse.

Principal Technical Artist Responsibilities :

  • Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles
  • Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams
  • Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced
  • Optimize environments to keep artistic fidelity as high as possible while maintaining performance
  • Support the ingestion of finished art to the game engine, assisting in asset performance and validation
  • Create and maintain technical documentation
  • Train and mentor other artists to grow their technical skills
  • Develop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimization
  • Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards
  • Support the content team in debugging issues with tools, assets, or framerate

Minimum Qualifications :

  • 7+ years of professional experience as a Technical Artist shipping a major title in a relevant role
  • Experienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D art
  • Highly proficient communication skills and capacity to act as an ambassador between Art, Design, and Engineering
  • Experience in shader languages (GLSL, ShaderLab, HLSL)
  • Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools
  • Experience creating scripts and plugins for DCC's using Python, etc
  • Working knowledge of Blender and Substance Designer+Painter
  • Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation
  • Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting
  • Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic quality
  • Preferred Qualifications :

  • Experience working with TypeScript and React
  • Experience working on and supporting User Generated Content
  • Experience in Mixed Reality or Mobile pipelines
  • Experience with integrating AI models, or working with pipelines that have introduced AI integration
  • C++ graphics programming experience
  • Demonstrated in-depth experience with real-time graphics pipelines
  • Experience working in pushing high visual fidelity content in limited hardware
  • Experience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etc
  • About Meta :

    Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

    $181,000 / year to $250,000 / year + bonus + equity + benefits

    Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

    Seniority level

    Seniority level

    Not Applicable

    Employment type

    Employment type

    Full-time

    Job function

    Job function

    Design, Art / Creative, and Information Technology

    Industries

    Technology, Information and Internet

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    Technical Artist • Burlingame, CA, United States

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