At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar San Diego is looking for a passionate Senior Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. This is a full-time, in-office position based out of Rockstar’s new state-of-the-art game development studio in Carlsbad, CA.
WHAT WE DO
- Interact closely with gameplay, cinematic, and facial animation teams in addition to tech art.
- Support animation pipelines and workflows.
- Work hand and hand with the motion capture pipeline team to ensure seamless back and forth between the mocap and animation departments and their processes.
- Continually innovate while solving technical problems throughout all phases of production.
RESPONSIBILITIES
Design, develop, and support Python tools and processes to extend / enhance the animation tools pipeline.Develop automated solutions to help process large amounts of data more efficiently.Help problem solve and diagnose unexpected issues within the realm of animation.Write clear documentation for tools and workflows created.Participate in discussions and brainstorming sessions regarding the DCC pipeline.Provide thorough, thoughtful, and useful feedback (code reviews, mentoring those with less experience, buddy checks, etc).QUALIFICATIONS
Experience working through a full production cycle of a released game or equivalent experience working on long term projects or toolsets.SKILLS
Excellent programming skills in Python with a strong understanding of OOP best practices for clean, readable code.Ability to write tools for 3D package such as, but not limited to, MotionBuilder or Maya.Experience writing tools for animators.Deep understanding of the ins and outs of tools pipelines.Experience bringing forward and actioning new ideas to improve technology and processes.Strong communication and organizational skills.PLUSES
Please note that these are desirable skills and are not required to apply for the position.
Familiarity with coding UI using PySide or PyQt.A strong understanding of motion capture and experience working with it.Knowledge of character setup and good rigging standards.