Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally.
The team marries technology with creativity to build world‑class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Company’s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.
Here are a few reasons why we think you’d love working here :
Building the future of Disney’s media : Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come. Reach, Scale & Impact : More than ever, Disney’s technology and products serve as a signature doorway for fans’ connections with the company’s brands and stories. Disney+. Hulu. ESPN. ABC. ABC News…and many more. These products and brands – and the unmatched stories, storytellers, and events they carry – matter to millions of people globally. Innovation : We develop and implement groundbreaking products and techniques that shape industry norms, and solve complex and distinctive technical problems.
Product Engineering is a unified team responsible for the engineering of Disney Entertainment & ESPN digital and streaming products and platforms. This includes product engineering, media engineering, quality assurance, engineering behind personalization, commerce, lifecycle, and identity.
Job Summary
The Hulu Client Engineering team is looking for a Principal Engineer to provide strong, hands‑on technical leadership for a team of engineers as you work together to extend, evolve, improve, and support two of our in‑production multi‑platform native runtimes. These native runtimes host a web‑based client app across a variety of living‑room platforms and devices, and you will have a unique opportunity to help set the vision for a technical strategy for these runtimes. Your high‑level goals will include improving end‑user experience and migrating to new platforms / devices. You will need to address challenges including performance, stability, observability, security, cross‑device support, devices with very limited resources, and improving developer experience. This role requires tenacity and resilience, thriving in a fast‑paced environment with minimal or ambiguous direction, being self‑directed, and balancing competing technical priorities.
Responsibilities and Duties of the Role
Required Education, Experience / Skills / Training
Preferred Qualifications
Required Education
The hiring range for this position in Los Angeles, CA is $188,400 - $252,600, Seattle, WA / New York, NY is $197,400 - $264,700 per year and in San Francisco, CA is $206,400 - $276,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors. A bonus and / or long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and / or other benefits, dependent on the level and position offered.
Disability Accommodation for Employment Applications
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs Link opens in new window . We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
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Principal Software Engineer • New York, NY, United States