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Staff Engineer - Embedded Graphics Software Job at Ambiq Micro Inc in Austin

Staff Engineer - Embedded Graphics Software Job at Ambiq Micro Inc in Austin

MediabistroAustin, TX, United States
17 days ago
Job type
  • Full-time
Job description

Description

Company Overview

Ambiq's mission is to enable intelligence everywhere by delivering the lowest power semiconductor solutions. Ambiq is a pioneer and a leading provider of ultra-low-power semiconductor solutions based on our proprietary and patented sub- and near-threshold technologies. With increased power requirements of artificial intelligence (AI) computing, our customers increasingly rely on our solutions to deliver AI to edge environments. Our hardware and software innovations fundamentally deliver a multi-fold improvement in power consumption over traditional semiconductor designs without expensive process geometry scaling. We started in 2010 addressing the needs of battery-powered devices at the edge, where power consumption challenges were most profound. As of the beginning of 2025, we’ve shipped more than 270 million units worldwide.

Our innovative and fast-moving teams of design, research, development, production, marketing, sales, and operations are spread across several continents, including the US (Austin and San Jose), Taiwan (Hsinchu), China (Shenzhen and Shanghai), Japan (Tokyo), and Singapore. We value relentless technology innovation, a deep commitment to customer success, collaborative problem-solving, and an enthusiastic pursuit of energy efficiency. We embrace candidates who also share these same values. The successful candidate must be self-motivated, creative, and comfortable learning and driving exciting new technologies. We encourage and nurture an environment for growth and opportunities to work on complex, meaningful, and challenging projects that will create a lasting impact and shape the future of technology. Join us on our quest for 100 billion devices. The edge intelligence revolution starts here.

Scope

As the Staff Embedded Graphics Software Engineer at Ambiq, you will drive the development and testing of AmbiqSuite SDK on Ambiq SoC devices and emulation platforms, focusing on the graphics processing unit (GPU) HAL and the graphics stack for Ambiq’s mainstream and next-generation MCU.

This role works within our global MCU software development team and will work closely with the architecture team and the local MCU SoC design team, focusing on MCU graphics software development and test activities.

The successful candidate should be a fast-learning, result-driven, and self-motivated team player with an “always learning” mindset. He should possess an inquiring spirit and be comfortable working in a lab environment, with the ability to execute hands-on debugging for embedded systems.

The person in this role will be responsible for maintaining the current platform and extending the GPU hardware adaptation layer (HAL) and software stack of the graphics SDK to new platforms as well as enhancing its features and content. The candidate will be involved in the extension of the SDK to cover new MCU members of the family as they become available.

Responsibilities

  • Collaborate with software architects to define the Hardware Abstraction Layer (HAL) and graphics API for the embedded GPU on Ambiq MCUs.
  • Lead the design, implementation and maintenance of the graphics API and the underlying graphics software stack.
  • Lead the design, implementation and maintenance of GPU and Display HAL layers.
  • Develop and maintain example applications and test cases to demonstrate and validate graphics features.
  • Play a key role in GPU-focused pre-silicon verification on FPGA platforms, as well as post-silicon bring-up, system validation, and debugging.
  • Provide support to Design Verification (DV), system validation teams, field engineers, and key customers as needed.

Requirements

  • MS in ECE or Computer Science and 6+ years of experience or BS ECE / CS with 8+ years of experience.
  • Strong expertise in at least one embedded GPU IP, with a solid understanding of the full graphics pipeline and hands-on experience developing HAL and graphics software stacks.
  • In-depth experience with OpenGL ES or other 3D graphics APIs.
  • Experience with graphics frameworks such as LVGL.
  • Experience with embedded system display interfaces, such as MIPI DSI, DBI, DPI, or Memory-In-Pixel.
  • In-depth knowledge of ARM architecture, with a preference for M-profile (Cortex-M) cores preferred.
  • Strong understanding of embedded RTOS concepts; experience with Zephyr and FreeRTOS is preferred.
  • Experience with developing embedded MCU code in C and assembly language on Arm Cortex-M Processors, with at least one MCU IDE from ARM, Keil, IAR, Eclipse, O-zone, or other.
  • Good hands-on experience with lab equipment such as oscilloscopes, logic analyzers, etc., for debugging issues.
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    Embedded Software Engineer • Austin, TX, United States

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