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UI Artist (Contract) Job at Gamebreaking in Seattle

UI Artist (Contract) Job at Gamebreaking in Seattle

MediabistroSeattle, WA, United States
22 hours ago
Job type
  • Permanent
Job description

As a UI Artist contracting with Gamebreaking Studios, you will use your skills to create stellar UI assets as a contractor on our co-dev team!

Gamebreaking Studios is looking for someone with experience working on high quality UI assets for games who is searching for opportunities to flex their creativity. For this position we are looking for folks who are skilled but hungry to improve and love collaborating with other devs and creatives. In this role, you would be creating high quality UI art assets in collaboration with other artists and designers, while also helping to define the look and feel of the UI of the project.

Artists on small teams like ours are valued not only for their artistic prowess but also for their flexibility and enthusiasm to contribute to design and feedback. We are looking for someone who is at least mid-level of artistic skill and collaboration ability. You would be expected to create and deliver high quality UI assets using direction from the design team, create mockups using Figma, and have an understanding of the Unreal art pipeline to help with incorporating the art. You will be working closely with designers, other artists, engineers, and have opportunities to contribute ideas of your own!

We encourage you to apply even if you do not meet all of the skills listed here. We understand that your qualifications may shine through in different ways and can be based on unique perspectives and experiences.

Gamebreaking Studios is an Equal Opportunity Employer. We celebrate diversity, and are committed to maintaining a safe and inclusive environment for our team.

Duration and Employment Status

This position is a contract position, but may have opportunities to convert into a permanent hire at its conclusion, based on performance and our studio’s needs at the time. The timeline of the contract is approximately 6-12 months. Whoever we hire will be expected to work 40 hour work weeks, without the expectation of overtime.

Desired Skills & Qualifications

  • A passion for games and art! There is no need to be a hardcore gamer, but we like to work with folks who have an interest in the medium we work in. If your passion doesn’t show through in your resume, please submit a cover letter.
  • Strong technical artistic skills. The artist should be able to deliver on design mockups with accuracy and relative speed, while keeping the quality of the work high and to the standards of the industry.
  • Familiarity with mockups and the ability to do so in the tool Figma
  • Strong Collaboration ability. Having experience working with others in a constructive way is key. That means being able to give and receive feedback with empathy and confidence.
  • Experience with the Unreal pipeline is a big plus!

Your Responsibilities

  • Meet with designers and other artists to discuss and plan out the look and requirements for the UI design.
  • Use the mockups and design direction to create UI art assets.
  • Communicate progress, issues, and any other relevant updates to the team.
  • Help create mockups and art documentation throughout the project.
  • Contribute meaningfully to growing & improving the positive culture at Gamebreaking.
  • Our Responsibilities To You

  • Encourage healthy working hours, PTO, and a respect for your time
  • Foster an environment of equal opportunity, treatment, and inclusion
  • Create a fun and playful environment that remains professional and respectful
  • Grow our culture positively and meaningfully through a high level of transparency and thoughtful conversation
  • Provide opportunities for you to learn and grow
  • About Gamebreaking

    Gamebreaking Studios is a young, growing, LA-based company founded by technology leaders from around games, entertainment, and software. We found early success providing work-for-hire to other studios and now build everything from end-to-end games to online game platforms to individual feature integrations. We also develop our own games and IP alongside other projects.

    Our mission : We aspire to make games and media so fun that it improves people's relationships and behaviors. That is to say, while we are not a "serious games" company, we believe that making fun-first games enables us to have a positive impact. We believe deeply in our core values and hope to find people who share them :

  • Take Responsibility
  • Raise The Tide, Not One Boat
  • Ambitious Goals, Disciplined Execution
  • Design For People, Own Your Craft
  • We Play Together
  • Working at Gamebreaking as a non-US citizen

    This position is open to candidates living and working in Latin America. Applicants must be fluent in English, willing to work according to US time zones (must be available 8am - 3pm Pacific Time), and have a strong, stable internet connection conducive to remote work and video calls. Outside the US, we work with an Employer of Record (https : / / www.deel.com / ) to hire employees and contractors.

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    Artist Contract Job • Seattle, WA, United States

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