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Game Designer - Encounters (Project Hire)
Game Designer - Encounters (Project Hire)That's No Moon Entertainment • Los Angeles, CA, US
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Game Designer - Encounters (Project Hire)

Game Designer - Encounters (Project Hire)

That's No Moon Entertainment • Los Angeles, CA, US
19 days ago
Job type
  • Full-time
Job description

Game Designer - Encounters (Project Hire)

Los Angeles or Remote

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of developers from top game studios, our vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team helps shape our studio, our projects, and our future.

We are looking for a hardworking Game Designer to focus on Combat Encounters. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.

Responsibilities

  • As part of a highly skilled and lean design team that believes in self-sufficiency, the Combat Encounter Designer's responsibilities include AI and event scripting.
  • Prototype with your own skills to realize your vision, when possible.
  • Communicate your vision clearly to the team and collaborate with all departments to bring it to life.
  • Work with producers to plan, prioritize, and adjust development scope to meet timelines.

Requirements & Skills

  • Knowledge of and interest in the type of game we are making.
  • Experience shipping games in Unreal Engine.
  • Knowledge of art packages such as Maya, 3ds Max, and the Adobe suite is a plus.
  • Knowledge of scripting and coding languages (XML, Perl, C++) is ideal but not required.
  • Qualities

  • Have a cinematic eye to conceptualize encounters that support the narrative and communicate clearly to Directors and the team.
  • Take ownership of content from approved encounters and level concepts through to ship.
  • Be creative and proactive; prototype ideas with minimal guidance.
  • Be a generalist who can prototype assets, animation, VFX, mocap, audio, blueprint, etc.
  • Be technically comfortable with scripting and learning new software to develop systems that realize your vision.
  • Be responsible for checking in script and level content and maintaining build integrity.
  • This is a temporary "Project Hire" position. The anticipated duration will vary. Project Hire employees are eligible for TNM benefit plans, including medical, dental, vision, 401(k) matching, and flexible PTO.

    The estimated base pay range for this role is $89,000 – $111,000 (U.S. location). We are considering candidates in North America at this time.

    That's No Moon is an equal opportunity employer. We provide equal employment opportunities without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, or other protected characteristics. We may request voluntary self-identification for government reporting; completion is optional and confidential. Information collected is used solely for compliance with applicable laws and company policy.

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    Project Designer • Los Angeles, CA, US

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