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Technical Artist - 9 months contract - Pacific Time hours

Technical Artist - 9 months contract - Pacific Time hours

PlaystackSan Francisco, CA, United States
21 days ago
Job type
  • Temporary
Job description

Join Playstack – Where Indie Games Break Through!

At Playstack, we believe in the power of creative vision—and the people behind it. From breakout hits like Balatro, Abiotic Factor, to critically acclaimed gems like The Case of the Golden Idol, we champion originality and innovation in every title we publish. A key part of Playstack is the Magic Fuel Games team : passionate industry veterans dedicated to building top-class, globally appealing titles. We are looking for energetic, creative contributors who bring fresh ideas, a collaborative spirit, and a positive vibe to making and publishing games.

About the Role

We are hiring an experienced Technical Artist who is excited about PC and Console games and eager to create delightful player experiences. You’ll play a hands-on role in shaping an ambitious new project while working alongside a supportive, global team. This is a fully remote position , and we welcome applications from candidates across Latin America, Canada, and beyond.

Who You Are

  • Background in art or design, ideally with degree-level education or equivalent experience.
  • Industry-proven, with at least 2 shipped PC or console titles .
  • Comfortable working with technical complexity and creative problem-solving.
  • Able to work autonomously and thrive in a distributed team.
  • Strong communicator who collaborates effectively in a remote environment.
  • Excited to contribute to an inclusive, diverse, and fun workplace .

How You\'ll Contribute

  • Build procedurally generated maps using graph-based systems (Vista Pro or similar).
  • Handle technical implementation of characters and animation (rigging, integration into Unity, gameplay systems).
  • Partner closely with the Art Director, designers, and engineers to deliver polished, high-quality content.
  • Apply strong knowledge of Unity animation systems, including retargeting and animation workflows.
  • Troubleshoot and resolve art-related technical challenges during production.
  • Optimize assets / workflows to balance artistry with performance across platforms.
  • ️What You’ll Need

  • Solid understanding of both art and engineering fundamentals .
  • Proficiency with Unity3D , including asset pipelines, optimization, and shader systems.
  • Familiarity with Unity’s Universal Rendering Pipeline (URP) .
  • Experience with animation workflows (rigging, retargeting, integration).
  • Knowledge of PBR pipelines and material workflows.
  • World-building skills : ability to create compelling, performant environments and support procedural systems.
  • Strong problem-solving and debugging skills.
  • A collaborative, solutions-focused mindset.
  • Software Skills

  • Unity3D – advanced workflows, asset integration, optimization, shaders / materials.
  • Autodesk Maya Creative – 3D modeling, rigging, and animation pipelines.
  • Adobe Creative Suite – Photoshop, Illustrator, After Effects for asset creation and polish.
  • Procedural Generation Tools – graph-based systems (Vista Pro experience is a strong plus).
  • What We Offer

  • A welcoming, supportive team that invests in your growth.
  • Exposure to multiple areas of game development and publishing.
  • Insight into project roadmaps, timelines, and real-world production workflows.
  • A fun, inclusive, and collaborative environment.
  • 100% remote work with flexible hours (overlap with Pacific Timezone is expected).
  • Comprehensive medical, dental, and vision coverage .
  • Diversity & Inclusion

    Playstack is proud to be an Equal Opportunity Employer . We celebrate diversity and are committed to creating an inclusive workplace for everyone— regardless of race, gender identity, sexual orientation, disability, or background . We especially encourage applications from women, non-binary individuals, and candidates across Latin America and Canada , as we continue building a global, representative team. If you need reasonable accommodations during the application or interview process, just let us know—we’re here to support you.

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    Technical Artist • San Francisco, CA, United States

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