Location : San Francisco, CA (Hybrid : Tues–Thurs onsite)
Role Overview
- Focus : Lead UX design for a daily games program, inspired by NY Times-style puzzle games.
- Scope : Design individual game experiences and a broader arcade system.
- Features include user profiles, leaderboards, social play, and daily streaks.
- Games are first-party, built internally without game engines
- Accessible via Client Search on desktop and mobile.
- Part of the Delight Team under Client, known for playful features like interactive games.
- The UX Designer will be the sole UX lead , collaborating with game designers, illustrators, and animators (who may not have UX backgrounds).
- Close partnership with artists and creatives; adaptability and cross-functional communication are key.
Ideal Candidate Profile
Experience : 5+ years in UX design (no upper limit), preferably in casual / daily / puzzle games.Skills :Strong UX and visual design blend.Proficiency in Figma for mocks / specs.Familiarity with After Effects and Photoshop (nice to have).Solid grasp of information architecture and cross-game UX systems (e.g., leaderboards, profiles).Ability to work independently and navigate legacy systems.Tools & Systems
Primary Design Tool : Figma.Games are built using internal tools, not third-party engines.Additional Notes
The UX Designer will contribute to defining the design system within Client material design and search frameworks.Success in the role involves finalizing proposals and mockups for new features.Challenges include collaborating with non-UX creatives and adapting to varied game development eras.We are an equal opportunities employer and welcome applications from all qualified candidates.
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