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Graphics Engineer

Graphics Engineer

Retro StudiosAustin, TX, United States
3 days ago
Job type
  • Full-time
Job description

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES :

  • Work with the Graphics team to raise the final visual fidelity of graphics in our proprietary game engine through a combination of novel new graphics techniques and improvements to existing techniques.
  • Work with visual effects artists to research and implement new advanced visual effects methodologies.
  • Work directly with Environment, Character, and Technical Artists to implement new rendering features.
  • Work with senior engineers on supporting larger systems.
  • Document and gather requirements from users for software to be implemented.
  • Design, develop, write, test, and implement shaders in HLSL and GLSL.
  • Implement and research advanced lighting techniques both for precomputed and real-time rendering.
  • Forward thinking - Stay up to date on current techniques, research, graphics data, hardware, etc.
  • Participate in providing feedback on the work of other engineers.
  • This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS :

  • Strong understanding of visual perception and physics.
  • Strong math and physics skills.
  • Experience with Image Processing techniques, including statistical analysis.
  • Proficiency with 3D graphics techniques and algorithms and their applications in computer simulation and video game software.
  • Background in object-oriented design and software engineering methodologies.
  • High proficiency in C / C++ programming
  • Effective organization, analytical and problem-solving skills.
  • Understanding of core systems such as memory allocators and file systems.
  • Experience with particle rendering and techniques a plus.
  • Experience in modern rendering techniques such as compute shaders and ray tracing, a plus.
  • 10+ years of experience in game development and shipped multiple AAA games
  • Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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