Senior Technical Artist
Salary Range : $150k to $180k
About the Role
We're looking for a
Senior Technical Artist
to take ownership of asset implementation and optimization in
Unreal Engine 5 , helping us push the boundaries of performance, scalability, and visual fidelity in a large-scale or open-world game environment. This role blends art and engineering-ideal for someone who thrives at the intersection of creativity and technology.
Own the
implementation and optimization
of assets in Unreal Engine 5, with a focus on performance across GPU, memory, and streaming.
Drive the
end-to-end deployment
of assets into game environments, ensuring consistency, efficiency, and high visual standards.
Define and enforce
technical art requirements , including UV layouts, shaders / materials, draw calls, LOD systems, and streaming budgets.
Collaborate with Level Design and World Building teams to ensure gameplay, narrative, and visuals are seamlessly aligned.
Identify and implement
optimization opportunities
in open-world or large-scale multiplayer environments.
Troubleshoot pipeline issues and craft scalable solutions balancing performance and aesthetics.
Use your
specialized skillset -ideally in
animation , but also open to 3D modeling, VFX, or SFX-to deliver high-quality technical art directly.
Integrate
procedural content generation (PCG)
pipelines to support data-driven world-building at scale.
Create and implement high-quality 3D assets (both hard surface and organic) using best practices in UE5.
5+ years
as a Technical Artist or Environment Artist in game development (AAA or high-quality indie).
Expert-level experience with
Unreal Engine 5 , including Nanite, Lumen, PCG, materials, and asset performance tuning.
Proficient with industry-standard tools : Maya, Blender, ZBrush, Substance Suite, Photoshop, etc.
Solid grasp of performance profiling, LOD management, and asset streaming in large-scale environments.
Strong understanding of
animation pipelines
or other technical art specialties (VFX, 3D, SFX).
Proven ability to document workflows and collaborate cross-functionally with artists, designers, and engineers.
A passion for
innovative, immersive worlds
and a drive to constantly push technical boundaries.
Experience in open-world or multiplayer games
Familiarity with scripting languages (Python, Blueprint, etc.)
Prior experience building tools or improving pipelines
Please view our
Privacy Policy .
Technical Artist • Beverly Hills, CA, United States