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Senior Software Engineer, Graphics - Raven Software - Remote
Senior Software Engineer, Graphics - Raven Software - RemoteActivision Blizzard • San Jose, CA, United States
Senior Software Engineer, Graphics - Raven Software - Remote

Senior Software Engineer, Graphics - Raven Software - Remote

Activision Blizzard • San Jose, CA, United States
11 hours ago
Job type
  • Full-time
  • Remote
Job description

Senior Software Engineer, Graphics

Your Mission

As a senior graphics engineer, you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty's AAA engine technology. You will collaborate with passionate graphics engineers across all our studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.

You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C / C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

This position is eligible for remote work

What You Bring To The Table

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities :

  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Report to the lead graphics engineer

Player Profile

Minimum Requirements :

  • 8+ years of experience working in the game industry or related field
  • Experience developing and optimizing graphics systems
  • Understanding of computer architecture, GPUs, multithreading, and memory systems
  • Strong programming background in C / C++
  • Experience writing shaders (HLSL or equivalent)
  • Development experience with a current generation platform (console, PC, and / or mobile)
  • Familiarity with modern graphics APIs (PS4 / PS5, D3D12, Vulkan, etc.)
  • Solid debugging and profiling skills on both the CPU and GPU
  • Strong background in 3D math
  • Knowledge & Skills

  • Bachelor's degree in computer science, engineering, or math related field
  • Demonstrated ability to write efficient, readable, and reliable code
  • Key Attributes

  • Proven ability to collaborate, coordinate, communicate and support other team members
  • Creative, motivated, focused, passionate, results-oriented
  • Passion for games and graphics technology
  • Extra Points : Experience

  • Experience with GPU compute
  • Familiarity with physically based rendering / lighting and / or raytracing
  • Knowledge & Skills

  • Demonstrated work with modern consoles, profilers and toolchains
  • Key Attributes

  • Background in collaborating and iterating with artists on graphics features
  • Your Platform

    Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II : Jedi Outcast, Marvel : Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty franchise. As the lead developers behind Call of Duty : Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve.

    Our motto, "Our Work Speaks For Us," symbolizes the dedication and passion that drives everything we do. We've built a team rooted in respect, collaboration, and a shared focus on what's best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live - we offer a thriving, supportive environment paired with exceptional quality of life.

    As we grow and enter the next chapter of our journey, we're looking for talented individuals eager to pave new ground in our industry. If you're ready to work with a world-class team, we'd love to hear from you.

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