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Principal Software Engineer

Principal Software Engineer

SkydanceSanta Monica, California, United States
30+ days ago
Job type
  • Full-time
Job description

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.

We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.

Following the success of our 2020 genre-defining hit

The Walking Dead : Saints & Sinners and our Webby nominated, Best Immersive Experience, Behemoth, we are currently working on several highly anticipated games for emerging platforms that we can't wait for you to play!

For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at  https : / / skydance.com / privacy-personnel / .

Skydance is looking for a Principal Gameplay Engineer skilled in working with creative teams to build key gameplay features and frameworks.

Requirements

  • Experience architecting and implementing new game features from scratch using a combination of C++, Blueprints, and other tools.
  • Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key game systems.
  • Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks.
  • Shipped multiple titles using Unreal Engine 4 / 5.

Qualifications

  • 10 years of experience as an engineer on a game project team, with multiple commercially shipped game on console, PC or mobile device.
  • Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine’s feature set.
  • Advanced knowledge of C++ programming development.
  • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
  • Experience providing feedback and guidance to other engineers – helping them stay on track and true to the overall vision of the game.
  • Excellent communication skills, both written and verbal.
  • Strong problem-solving skills
  • The annual salary range for this position in Los Angeles is $217,000 – $246,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

    We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.

    #Interactive #LI-hybrid

    Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

    Recruitment Fraud Alert

    It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https : / / skydance.com / report-suspected-fraud / .

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    Principal Software Engineer • Santa Monica, California, United States

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