Refactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 .
Were looking for a Lead Artist to guide the visual direction and art production across all disciplines including characters, environments, UI, and presentation. Youll manage a talented internal art team, integrate work from external partners, and help deliver a cohesive, high-fidelity look that balances realism with bold, stylized clarity.
Youll Work On :
- Driving the overall visual direction and maintaining consistency across all in-game and marketing art.
 - Managing, mentoring, and reviewing work from internal artists across multiple disciplines.
 - Coordinating with external art vendors to ensure assets meet studio standards for quality and performance.
 - Partnering closely with the Art Director, Design, and Engineering teams to define pipelines, tools, and workflows.
 - Establishing and maintaining the projects art style guide, reference boards, and visual benchmarks.
 - Providing feedback on lighting, color, composition, and materials to achieve a modern, broadcast-ready presentation.
 - Collaborating with production to scope, prioritize, and schedule art deliverables for milestone targets.
 
Requirements :
7+ years of professional game art experience, including at least 2+ years in a leadership or management role.Shipped at least one high-quality console or PC title.Expert understanding of art production workflows in Unreal Engine 5.Strong sense of composition, lighting, color, and material definition.Proven ability to lead, mentor, and grow artists across multiple sub-disciplines.Experience reviewing and integrating outsource work for visual consistency and performance.Excellent communication skills and cross-disciplinary collaboration experience.Portfolio demonstrating high-quality, real-time art with an emphasis on style cohesion and visual clarity.Bonus Points :
Deep appreciation for football culture and broadcast-style presentation.Experience shipping sports, racing, or other large-scale real-time simulation games.Background in art direction, concept art, or visual development.Familiarity with multi-language production or globally distributed art pipelines.