Overview
We're looking for a
Lead Narrative Designer
who thrives at the intersection of storytelling and implementation. This is a unique preproduction opportunity for a narrative professional who can seamlessly move between high-level creative discussions and hands-on technical execution. Reporting to the Creative Services Director, you'll have narrative ownership while working closely with art, design, and engineering leadership to deliver a compelling experience in collaboration with the team that developed Storm Lancers. You'll be joining us at the perfect time to bring the narrative vision to life within an established creative framework, translating high-level direction into compelling storytelling and implementation.
Who you are
You're equally comfortable discussing character arcs and implementing dialogue triggers
You excel at translating high-level narrative concepts (plot, theme, tone) into concrete, in-engine experiences
You're energized by the challenge of being a narrative generalist who can handle everything from worldbuilding to technical implementation
Y ou have proven experience working within established creative frameworks and can execute a vision with both speed and quality
You understand that great game narrative lives in the detailsthe perfectly timed bark, the environmental storytelling moment, the dialogue that reinforces gameplay
You're a strong collaborator who can serve as the narrative backbone for cross-disciplinary teams
What you'll do
Primary focus on narrative content creation with significant hands-on implementation in Unreal Engine
Execute on an existing narrative framework and direction, bringing it to life through both writing and design
D evelop a cohesive and engaging science fiction world that players can explore and discover through environmental storytelling, dialogue, and in-game lore
Collaborate directly with engineering to define and refine narrative tools and systems
Partner with art and design leadership to ensure narrative seamlessly supports and enhances the overall game vision
Implement and tune dialogue systems, triggers, and other narrative elements to create perfectly orchestrated story moments
Provide narrative direction and support across all aspects of the game, from character backstories to environmental storytelling
Iterate and refine narrative elements based on playtesting feedback
Maintain consistency of tone, voice, and narrative quality across all game content
Balance narrative pacing with gameplay flow in a co-op side-scrolling experience
Qualifications
5+ years of game narrative experience with at least one shipped title in a narrative-focused role
Demonstrated experience with Unreal Engine, including Blueprint scripting for narrative implementation
Proven ability to both write compelling game narrative and implement it technically
E xperience serving as the primary narrative owner on a project
Strong understanding of narrative systems design and implementation
Excellent communication skills and ability to collaborate across disciplines
Preferred Skills
Background in co-op or local multiplayer narrative design
Experience in narrative tools development on a small project
Background in side-scroller or platformer narrative design
Experience joining projects during preproduction and seeing them through to ship
About ProbablyMonsters
At Probably Monsters, we're building next-generation game studios where passionate creators come together to craft extraordinary experiences. We believe in setting a high-quality bar while treating each other with trust and respect.
This remote position offers the opportunity to have significant creative ownership while working with a talented, focused team. We're looking for someone who can work effectively within UK time zone hours. If you're ready to take full ownership of a game's narrative experience, we want to hear from you.
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Lead Designer • Dallas, TX, United States