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Unreal Engine Programmer (Generalist / AI & Animation Specialist) Job at Otisco

Unreal Engine Programmer (Generalist / AI & Animation Specialist) Job at Otisco

MediabistroOklahoma City, OK, United States
9 hours ago
Job type
  • Temporary
Job description

Apply Now : https : / / otiscostudios.com / careers

Submit your resume, portfolio, and cover letter : Connect@OtiscoStudios.com

About the Role

Otisco Studios, an ambitious indie studio based in Orlando, FL, is looking for skilled Unreal Engine programmers to join our team for our next title, Road Less Taken, a first-person horror survival adventure set in a vast, haunted forest. Players scavenge, craft, and survive against mysterious entities lurking in the dark — with their RV as their lifeline.

We’re seeking Unreal Engine 5 generalists and specialized programmers experienced in Animation Blueprints , AI Behavior Trees , and gameplay systems . You’ll work alongside artists and designers to bring immersive, realistic gameplay to life in a dynamic, procedural open world.

Responsibilities

  • Develop and maintain gameplay systems using Unreal Engine Blueprints and / or C++
  • Create and manage AI behaviors using Behavior Trees, Blackboards, and EQS
  • Implement and optimize Animation Blueprints , state machines, and event-driven animation logic
  • Collaborate with the design team to prototype and refine core gameplay loops
  • Work with environmental and technical artists to ensure smooth pipeline integration
  • Optimize performance for large, procedural open-world environments
  • Participate in weekly reviews, meet deadlines, and communicate progress clearly
  • Debug, test, and iterate on gameplay features for stability and polish

Requirements

  • 4+ years of experience with Unreal Engine (Blueprints and / or C++)
  • Strong understanding of Blueprint fundamentals (functions, arrays, loops, timelines, lerp)
  • Experience with AI development (Behavior Trees, Blackboards, perception systems)
  • Experience with Animation Blueprints and gameplay logic integration
  • Familiarity with version control systems (Perforce or Git)
  • Understanding of the 3D art and game development pipeline (modeling, materials, optimization)
  • Experience working on 5+ projects (personal, academic, or professional)
  • Excellent communication and teamwork in a remote environment
  • Bonus Skills

  • Experience with procedural generation or PCG tools
  • Knowledge of environmental interaction systems or survival game mechanics
  • Understanding of multiplayer replication and co-op systems
  • Experience profiling and optimizing for performance (GPU / CPU)
  • What We Offer

  • Collaborative, ambitious, and fast-paced indie studio environment
  • Creative freedom and input on gameplay direction
  • Weekly team meetings, clear milestones, and a chance to ship your work
  • Credit on a commercial PC title and potential for long-term employment
  • About the Game — Road Less Taken

    Explore a vast, haunted forest where survival is never guaranteed. Scavenge food, collect water, and fight exhaustion as you push deeper into the woods. Your RV is your lifeline — upgrade it to reach new camps, uncover hidden secrets, and survive the monsters lurking in the dark.

    #J-18808-Ljbffr

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    Programmer • Oklahoma City, OK, United States

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