The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Network Transport Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions the network system coordinates all the computers involved into a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.
You Have :
- Worked on a powerful user-space network stack solving problems related to scale performance latency and throughput in client / server environments.
- Worked on a very large multithreaded distributed system that connects millions of users worldwide.
- Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients
You Are :
A leading engineer with 8 years of industry experienceA deep understanding of Network Stack with a passion for working with open sourceExperienced with Game networking coming from a Game Engine / Studio. (Desireable)Amazing at systems-level C programming and are fascinated by the actual work the CPU does when you use smart pointers templates virtual functions and blocks of memory both structured and rawA connoisseur with Linux networking and have a good understanding of common network protocolsKeen to each millisecond of the network exchanges : You know where the time goes and how to reduce the wasteUnderstanding of what happens on the operating systems -level when certain code is completedRequired Experience :
Staff IC
Key Skills
Continuous Integration,Docker,Jenkins,Python,System Design,Agile,C / C++,Go,Systems Engineering,Software Development,Java,Distributed Systems
Employment Type : Full Time
Experience : years
Vacancy : 1