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Core Game Designer (Unreal Engine 5 / Sports) at Refactor Games Santa Monica, CA

Core Game Designer (Unreal Engine 5 / Sports) at Refactor Games Santa Monica, CA

MediabistroSanta Monica, CA, United States
Hace más de 30 días
Tipo de contrato
  • A tiempo completo
Descripción del trabajo

Overview

Core Game Designer (Unreal Engine 5 / Sports) job at Refactor Games. Santa Monica, CA. Refactor Games is a

AAA sports video game studio . We are developing the next generation of professional

football (soccer) video games

using

Unreal Engine 5 . We are looking for a

Core Game Designer

to own the design of

core moment-to-moment gameplay

for our football game. If you know what makes a pass feel great in EA FC, why ball physics matters in Pro Evo, or why a well-designed first-touch mechanic can make or break immersion, this is the job for you. Experience : 3+ years developing games for console and / or PC, ideally sports or competitive multiplayer. At least 1 shipped high-quality football game or a similar sports game. Responsibilities

Design and iterate on

core gameplay systems : player control, ball physics, shooting, passing, skill moves, dribbling, defending, collisions, player interactions. Work closely with engineers and animators to prototype and refine gameplay mechanics. Own tuning of player attributes, input responsiveness, animation transitions, and gameplay balance. Study and deconstruct the best football games on the market. Ensure

authenticity ,

fluidity , and

in every on-pitch interaction. Requirements

Deep knowledge of football video games (EA FC, Pro Evo, UFL, Football Manager, etc.). Passion for real-world football : player behaviors, tactics, styles of play. Proven experience designing and tuning core gameplay in Unreal Engine 5. Ability to analyze player feedback and telemetry data to refine gameplay. Experience shipping at least one football or sports title (or demonstrable equivalent experience). Pluses

Knowledge of broadcast camera angles and camera behavior for sports games. Experience tuning AI difficulty, skill systems, and input latency mitigation.

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Game Designer • Santa Monica, CA, United States

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