A company is looking for a Technical Artist to bridge the gap between artistic and engineering teams in a remote setting.
Key Responsibilities
Collaborate with engineering and design teams to develop experiences across devices
Implement runtime logic in real-time environments while considering performance limitations
Manage artist workflows and prototype end-to-end experiences in real-time
Required Qualifications
Expertise in Unity and procedural effects / tooling
5+ years of experience in developing real-time experiences
Experience with content authoring packages (e.g., Maya, Houdini, Blender)
Proficiency in at least one low-level programming language
Familiarity with version control systems (Git, Perforce) and advanced workflows
Technical Artist • Racine, Wisconsin, United States