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Staff Software Engineer, Gameplay Systems - Unpublished R&D Product
Staff Software Engineer, Gameplay Systems - Unpublished R&D ProductRiot Games • Los Angeles, CA, United States
Staff Software Engineer, Gameplay Systems - Unpublished R&D Product

Staff Software Engineer, Gameplay Systems - Unpublished R&D Product

Riot Games • Los Angeles, CA, United States
30+ days ago
Job type
  • Full-time
Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll drive important features and provide other engineers with a clear illustration of extraordinary engineering.

As a Staff Software Engineer focused on multiplayer gameplay systems on an unreleased product, you will work closely with a small team of designers, artists, producers, and other engineers to identify fundamental product features and build innovative experiences that will fulfill our players' imaginative dreams. In this role, you will be expected to iterate tightly and rapidly with designers, both prototyping new features and hardening them into robust systems. You'll be focused on gameplay systems and feature development, you will use your understanding of the entire software development lifecycle to help us prepare and deliver our game to a mass market while remaining focused on defining and delivering an outstanding gameplay experience for players. The ideal candidate is passionate, driven, and wants to guide the technical vision of this area of the game. You will report to the Engineering Manager for the team.

Responsibilities :

  • Identify, prioritize, and help implement game systems, features, and content for a new title
  • Collaborate with product and discipline leads to identify focus areas, handoff points, and provide the best solution for the development phase
  • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
  • Help shape the technical direction and standards for the team
  • Make substantial contributions to the codebase
  • Mentor other engineers on the team in all aspects of game development
  • Collaborate closely with art, design, and other disciplines on the team

Required Qualifications :

  • 6+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc)
  • 2+ years of experience working on a networked game
  • Fluency in C++
  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Experience collaborating with teammates across multiple disciplines
  • Desired Qualifications :

  • Experience with UE4 and / or UE5
  • Experience developing and shipping a AAA title
  • Experience with agile development
  • For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

    Our Perks :

    Riot focuses on work / life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse / domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

    At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

    It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

    Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories :

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and / or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters
  • These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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    Staff Software Engineer • Los Angeles, CA, United States

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