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remoterocketship
Lead Game Engineerremoterocketship • Oregon City, Oregon, US
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Lead Game Engineer

Lead Game Engineer

remoterocketship • Oregon City, Oregon, US
7 days ago
Job type
  • Full-time
Job description
Job Description:

Is this the next step in your career Find out if you are the right candidate by reading through the complete overview below.

Working closely with our Game Director, Project Director, Lead Producer, and other discipline leads, you’ll lead the engineering team across a variety of technical areas.
Help define the game’s technical direction, guide the team through production realities, and make sure the engineering work supports the player experience we’re trying to build.
Help the team understand the technical shape of big ideas, negotiate tradeoffs, identify risks, and turn creative ambition into practical engineering plans.
Own the game’s technical direction, help define architecture and implementation approaches, and keep engineering decisions aligned with where the game is actually going.
Provide clear direction, thoughtful feedback, coaching, workload management, and career support so the team can do great work without burning out.
Stay hands-on where it matters by coding, reviewing, debugging, troubleshooting, and jumping into implementation when the team needs it.
Work with design, art, production, audio, narrative, and other teams to pressure test features, identify technical needs, and ensure cool ideas can survive contact with real development.
Spot risks early by identifying technical concerns, staffing gaps, pipeline issues, scope problems, and lurking tech debt before they become giant production headaches.
Requirements:

8+ years of programming experience in the games industry, including at least one commercially successful PC or console game where you served in a senior or lead programmer role.
4+ years of experience as a programming lead, with proven technical, managerial, and leadership experience.
A track record of leading strong engineering teams and solving complex technical problems across major areas of development.
Expert C++ knowledge, strong C# skills, and a proven aptitude for technical design.
Strong Unreal Engine expertise, including practical experience building, debugging, implementing, and shipping within the engine.
Experience across several key technical areas, such as core engine development, AI, networking, gameplay, and tools development.
A strong understanding of the technical pipeline and the many processes needed to actually make a game.
Strong gameplay sensibilities, including an understanding of how engineering choices affect the player experience.
Solid organization, communication, and cross-discipline collaboration skills.
Strong leadership and team management skills, including the ability to motivate, mentor, and support engineers through real production challenges.
A passion for developing and playing games, especially immersive sims or games built around player agency, reactivity, exploration, and systemic problem-solving.
A BS degree in Computer Science or equivalent experience. xklufbp
Benefits:

full suite of benefits available anywhere in the United States
Competitive compensation
occasional travel for key meetings
Remote working/work at home options are available for this role.
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Lead Game Engineer • Oregon City, Oregon, US

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