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Senior Animation Engineer Los Angeles (USA) Remote (USA) That's No Moon Posted a

Senior Animation Engineer Los Angeles (USA) Remote (USA) That's No Moon Posted a

MediabistroTucson, AZ, United States
1 day ago
Job type
  • Part-time
  • Temporary
  • Remote
Job description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Senior Animation Engineer ready to make ground-breaking innovations for a AAA title. The Senior Animation Engineer will focus on 3Cs (Character, Camera, Controls) working with animators and designers to deliver extraordinary experiences. Grounded, believable animations are pivotal to our game, and in this role, you will help build cutting edge technology empowering us to deliver a great narrative.

Responsibilities :

Architect, implement, and maintain the selection, integration, and manipulation of AAA quality gameplay animations that reflect the game design goals and mechanics

Break down features, building plans and assessing dependencies

Work with the production team and engineering leadership to schedule those plans

Collaborate with engineers and other disciplines to provide holistic solutions.

Own features and systems, driving them to meet the needs of those holistic solutions

Write production quality C / C++ for systems, features, tools, and workflows

Analyze different approaches to solve problems and discuss the tradeoffs between them

Write and maintain documentation related to features, tools, and workflows

Requirements & Skills :

Strong understanding of 3Cs to expertly craft systems that attain the design goals of the game, maximize player comfort, and match player intuition

Proven skill at shepherding animation from DCC to final pixels, retaining artistic quality and intent

Solid knowledge of C++

(Bonus) Shipped at least one AAA game as a 3Cs architect

(Bonus) Comprehensive understanding of Unreal Engine Blueprints, state machines, blend spaces, Montages, Anim Graphs, and Event Graphs

Qualities :

Facility in communicating in written and verbal modalities in a remote environment

Ability to resolve conflicts peer-to-peer

Flexibility in switching tasks to accommodate production priorities

Ability to appreciate other departments’ perspectives

Maintains integrity and confidence while working in a fast-paced environment

Approachable and respected member of the team

Leads by example, collaboration, and mentorship

Works at the highest level, technically and aesthetically

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is : $160k-$195k

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and / or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.

2. We do not conduct interviews via Discord or WhatsApp.

3. We will not ask you to provide sensitive personal information.

4. We will never request that you buy equipment specifically for your interview / test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#J-18808-Ljbffr

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Senior Animation Los • Tucson, AZ, United States

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