R-121962
About The Team
Technical Artists at Insomniac Games use their technical ability and artistic versatility to design, develop, and maintain features that support our content creation pipelines and processes. They work closely with artists and programmers to build efficient, high-performance tools that bring environments and characters to life.
This internship focuses on the development and optimization of shaders to create stunning visual effects while maintaining strong rendering performance. Interns will gain hands-on experience working across multiple disciplines, learning how technology and art come together in real-time game production.
What You'll Do
- Design and implement small-scale shaders to support content creators (Environment Art, Character Team) in developing game assets
 - Collaborate with artists and programmers to implement creative, technical solutions
 - Maintain and update existing shaders for various in-game applications
 - Debug and fix materialgraphs
 - Document technical implementation details
 - Develop sample content to test new workflows and tools
 - Continuously expand knowledge of technological developments in the game industry
 - Other duties may be assigned
 
What You'll Gain
Practical experience creating and optimizing shaders for real-time environments and charactersMentorship from experienced technical artists and engineersA deeper understanding of how technical artistry supports visual storytelling and performance in modern game developmentOpportunities to strengthen both artistic and programming skills in a collaborative studio environmentWhat We're Looking For
Current enrollment in an accredited university Undergraduate program pursuing a degree in Computer Science, Computer Graphics, or a related field, with graduation expected between December 2026 and Spring 2027.Proficiency in shader programming languages such as HLSLExperience with real-time rendering and graphics pipelinesStrong understanding of 3D math and algorithms related to computer graphicsExperience optimizing shaders for performance and qualityFamiliarity with game engines such as Unity or Unreal EngineExcellent problem-solving and debugging skillsStrong communication and collaboration skills with artists and programmersKnowledge of PBR (Physically Based Rendering) and post-processing effectsPassion for staying updated with the latest industry trends and technologiesEligibility
Students with expected graduation between May 2025 and Spring 2027 from an accredited university. UndergraduateAble to work during one of the following periods : May 18th - August 7th or June 15th - September 4th. Relocation assistance is available for eligible candidates.Must be available for the entire 12-week internship period.At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States.
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
Intern Pay Range
$41.50-$50 USD