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Game Art & Animation Professor - full-time, part-time, or adjunct Job at UNIVERS

Game Art & Animation Professor - full-time, part-time, or adjunct Job at UNIVERS

MediabistroTempe, AZ, United States
30+ days ago
Job type
  • Full-time
  • Part-time
Job description

Overview

If you love game art & animation and have a passion for education, UAT is the place for you!

Who We Are

University of Advancing Technology (UAT) is an elite intimate private college in Tempe, AZ focused on educating students in advancing technology who desire to innovate in the areas of emerging technology disciplines including Advancing Computer Science, Information Security, Game and New Media technologies.

Living on campus, students are surrounded by a true living-learning technology environment that incubates their ideas into innovations that students can patent and take to market. Students must create an innovation project to graduate.

We are an entrepreneurial, results-oriented organization recognized for delivering high standards of innovation and service. As an organization designed to change the lives of some of the brightest young minds, we rely on the excellence of every member of our family to continuously exceed our own standards and our students’ expectations.

Who You Are

Have you ever wanted to teach others about game art and animation? We are researching for an addition to our astounding team of faculty. You must be an expert in various gaming languages and development techniques associated with game applications. An exemplary UAT instructor who can relate their knowledge and experience in using Maya is critical.

Our Game Art and Animation Courses prepare students for jobs such as character artist modeler and texture artist, character artist animator and rigger, environment artist modeler and texture artist, environment artist animator, mechanical mesh modeler and texture artist, and mechanical mesh animator and rigger.

Don\'t have teaching experience - that\'s where we come in. UAT's team of faculty and staff will work with you as you :

Essential Duties

  • Facilitate student-driven, innovative game projects with a focus on original IP and cross-disciplinary collaboration
  • Mentor technology-focused, creative students through all stages of the asset and animation pipeline
  • Teach traditional art principles alongside current and emerging game development practices
  • Deliver instruction in advanced character rigging, motion capture (mocap) clean-up, and integration
  • Guide students in concept development, visual storytelling, and pre-production asset creation
  • Support the creation of 2D and 3D art assets including characters, environments, props, UI, and VFX using industry-standard tools
  • Supervise student teams in agile production environments with an emphasis on iteration and critique
  • Contribute to the continuous improvement and development of Game Art and Animation curriculum
  • Participate in portfolio reviews and help students prepare for industry opportunities
  • Engage in program-level discussions on emerging tools, pipelines, and trends (e.g., Unreal Engine 5, AI workflows, real-time rendering)

Skills and Education Required

  • Professional experience in game art, animation, or interactive media development
  • Proficiency with tools such as Adobe Photoshop, Autodesk Maya, and 3ds Max (or similar)
  • Experience with rigging, skinning, and animating characters for real-time engines
  • Ability to create high- and low-poly models, textures, and optimized game-ready assets
  • Familiarity with scripting, blueprints, or procedural workflows (e.g., in Unreal Engine or Unity)
  • Strong understanding of art fundamentals : anatomy, form, gesture, perspective, lighting, and color theory
  • Demonstrated success in mentoring or teaching emerging artists in academic or studio settings
  • Master’s degree in Game Art, Animation, or a related field with at least 18 graduate credit hours in game art or animation required
  • Minimum of 3 years of relevant industry experience and academic credentials
  • Passion for art and animation created through technology, and commitment to student success
  • Pedagogy

    UAT\'s Synchronic Learning model is designed especially for students of advancing technology. Tailored to both undergraduate and graduate students, Synchronic Learning provides an education framework that prepares superior graduates to become tomorrow’s innovators. This model embodies UAT’s methodologies, curricula, and people dedicated to fostering an environment of innovation that promotes demonstrated mastery and job readiness. An integral part of this framework is SyncFlex, a flexible learning approach with an emphasis on mentored education that provides real project experience to cultivate superior graduates.

    Important Notes

    Location Requirements : This is not a remote position; candidates must be willing to work in-person on our campus in Tempe, AZ.

    Adjunct Pay : $3,000 for in-person courses; $2,400 for hybrid / online courses.

    Part-Time Pay : $30k-$45k dependent on Education and Experience.

    Full-Time Salary + Benefits : $60k-$90k dependent on Education and Experience.

    Benefits

  • Medical insurance option with UAT covering over 60% of the premium cost, depending on coverage selected.
  • UAT has your BACK, by covering 100% of the monthly premium for Short-Term and Long-Term coverage.
  • Dental, Vision, 401k, Life Insurance, and AD&D Options
  • Vacation, Personal Time, and over 15 Paid Holidays
  • Competitive Employee and Dependent Scholarship Programs
  • Meal Benefit at University Café
  • University Store Discount amongst other Discount Programs.
  • Positive, open, and transparent Work Environment and culture that includes Kudos Program, Casual Fridays and Select Work Weeks, Employee Wellness Activities, Bring your Pet to Campus, along with Summer and Winter Happiness Events.
  • Employee Training and Development : Essential Skills Modules are scheduled on the job, allowing for learning, working, and implementation.
  • Equal Opportunity

    We do not discriminate on the basis of race, color, religion, national origin, sex, age, or disability. It is our intention that all qualified applicants be given equal opportunity and that selection decisions be based on job-related factors.

    UAT does not sponsor foreign visas. Thank you for your understanding.

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    Professor Animation • Tempe, AZ, United States

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