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Software Engineer, Graphics

Software Engineer, Graphics

MediabistroRedmond, WA, United States
15 days ago
Job type
  • Full-time
Job description

Overview

Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR / VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.

Responsibilities

  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Collaborate with cross-functional teams across Meta on various projects, including camera, graphics, media enhancements, and more
  • Build tools and pipelines for generating realistic synthetic images and video effects
  • Enable high-fidelity experiences through remote compute solutions or mobile device solutions with limited resources
  • Support rendering subsystems for platforms such as Spark AR and Horizon
  • Document and support graphics features
  • Create high-quality, performant, and maintainable code
  • Deliver innovation into products through collaboration with engineering teams

Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 5+ years software development experience in industry settings or PhD with 2+ years of experience
  • 3+ years of graphics software engineering experience
  • Experience with C / C++ programming
  • Experience with object-oriented and component-based design experience
  • Preferred Qualifications

  • Problem-solving and communication skills
  • Experience delivering AAA (high-quality) Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR) / Virtual Reality (VR) experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with either DirectX / Vulkan / OpenGL / Metal
  • Compensation

    Public Compensation : $70.67 / hour to $208,000 / year + bonus + equity + benefits

    Industry

    Internet

    Equal Opportunity

    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer . We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at

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    Software Engineer • Redmond, WA, United States

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