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PlayStation Network is hiring : Sr Technical Artist in Los Angeles

PlayStation Network is hiring : Sr Technical Artist in Los Angeles

MediabistroLos Angeles, CA, United States
30+ days ago
Job type
  • Full-time
Job description

Overview PlayStation isn’t just the Best Place to Play — it’s the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Responsibilities Research, define, improve, and maintain artist pipelines, tools, and workflows

Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets

Participate in art asset reviews to help identify technical concerns or risks

Interface with stakeholders. Liaise between team members; drive collaborative projects

Troubleshoot issues; resolve them : invent or build robust, quality technical implementations

Mentor and guide team members in areas of expertise; instill best practices

Requirements 5+ years of professional experience in computer-generated art

Intimate knowledge of Maya and computer graphics

Familiarity with video game product development including workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters / optimizations

Proficient scripting / programming experience with Python, PyQT / PySide

Experience with HLSL, GLSL or similar shader languages

Ability to write clean, maintainable and extensible code with attention to reusability

Knowledge of software architecture and design

Enthusiasm and initiative

Excellent spoken and written communication

Able and motivated to work with other team members

Preferred Experience Industry experience working on or shipping AAA titles

Knowledge or experience in procedural asset creation like Houdini, Substance

Good understanding of modern lighting and rendering techniques

Good understanding of algorithm design and of their complexity

Solid understanding of 3D math

Experience with OpenMaya and Maya plugin development

Experience with C++

Compensation and Benefits The base pay range for this role is USD $120,600 - $180,800. The base pay range may vary based on location, experience, and other job-related factors. This role is eligible for Sony Interactive Entertainment’s benefits package, including health, dental, vision, retirement plans, paid time off, wellness programs, employee discounts, and potential bonuses. Specific details will be provided during the offer process.

Equal Opportunity Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender, race, religion, marital or civil partnership status, disability, age, sexual orientation, or any other legally protected status.

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Network Is Hiring Sr • Los Angeles, CA, United States

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