Overview
Project : Bunderkin : The Curse of the Ocular Eclipse
Type : Contract (Oct–March)
Location : Remote / Hybrid / InStudio
About the Role
Studio Zubio is seeking a Project Producer to help us bring our first playable video game demo of Bunderkin to life—a 6–10 minute vertical slice developed in Unreal Engine 5. You'll act as the organizational backbone of the team, helping guide developers, artists, animators, and leadership toward our March deadline.
This role is ideal for a highly organized, proactive communicator who knows how to manage creative teams and production pipelines in indie game or animation development.
Responsibilities
Build and maintain the production schedule (milestones, weekly goals, asset deadlines)Coordinate and track tasks across departments : dev, art, animation, writing, designFacilitate weekly sprint planning, check-ins, and standupsIdentify blockers early and help resolve cross-team communication gapsWork with leadership to manage budget and resource allocationCreate simple, clean reporting tools to track progress toward our March vertical slice deadlineSupport milestone delivery and submission-ready buildsIdeal Skills & Experience
2+ years experience in game, animation, or VFX productionDeep familiarity with creative pipelines (ideally in Unreal, Maya, or animation-heavy projects)Skilled in task-tracking tools (e.g., Notion, ShotGrid, Trello, Airtable, ClickUp, etc.)Exceptional communicator and time managerExperience managing small creative teams with multiple departments and overlapping workflowsPositive, calm demeanor—able to adapt and help others do the sameNice to Have
Previous work on a vertical slice or Kickstarter game demoFamiliarity with indie pipelines and lean productionPassion for storytelling, animation, or whimsical worldbuildingSeniority level
Mid-Senior levelEmployment type
ContractJob function
Design, Art / Creative, and Information TechnologyIndustries
Animation and Post-productionJ-18808-Ljbffr