A company is looking for a Previs Rigger / Modeler based in British Columbia.
Key Responsibilities
Design accurate models from storyboards, concept art, and script pages
Build lower resolution assets for characters, creatures, props, and environments
Texture, rig, and light models quickly and efficiently
Required Qualifications
Strong knowledge of low-polygon modeling
Good understanding of real-time OpenGL techniques for lighting and effects
Experience with Autodesk Maya and Unreal Engine
Familiarity with texturing tools like Photoshop and Substance Painter
Experience with Autodesk Motion Builder, Mudbox, or ZBrush is a plus
Columbia • Saint Paul, Minnesota, United States