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Intern - Software Engineer, Audio (NTD)
Intern - Software Engineer, Audio (NTD)Nintendo of America Inc. • Redmond, WA, United States
Intern - Software Engineer, Audio (NTD)

Intern - Software Engineer, Audio (NTD)

Nintendo of America Inc. • Redmond, WA, United States
2 days ago
Job type
  • Full-time
Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch

system and the Nintendo 3DS

family of portable systems. Since 1983, when it launched the Nintendo Entertainment System

, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy

, Game Boy Advance, Nintendo DS

family of systems, Super NES

, Nintendo 64

, Nintendo GameCube

, Wii

and Wii U

systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware / software technology and researches North American-based technologies.

C / C++ and DSP Software Engineer Intern Position - Summer 2026

We're looking or a highly motivated and self-starting Software Engineer Intern to join the Nintendo Technology Development's (NTD) Audio team for the Summer of 2026.

The Opportunity

This is an excellent opportunity for a candidate with passion for excellence and a desire to grow in a fast-paced, engineering focused environment. You will be instrumental in delivering high quality features and bug fixes by :

  • Breaking down large features into manageable work items
  • Applying strong problem-solving skill to overcome technical challenges
  • Demonstrating strong attention to detail and a creative mindset in your work
  • Being a collaborative team player who is also comfortable working independently
  • Affinity for numerical reasoning and analytical thinking, with an ability to interpret and optimize algorithmic performance.

What we're looking for...

The ideal candidate is :

  • Comfortable with fundamentals of Digital Signal Processing (DSP) and C / C++.
  • Familiar with CPU / DSP architectures, and general software tools (IDEs, source control, debuggers, etc.)
  • A rising senior pursuing BS or MS in Computer Science or Engineering related field
  • Ready to learn quickly, ask questions, and jump into a small, dynamic team setting.
  • An effective communicator with strong writing skills
  • Available for full-time work during the summer of 2026.
  • This position is onsite in Redmond, WA, and not open to remote status at this time.

    Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

    This contract position has a base pay rate of $40 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

    #LI-Onsite

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    Software Engineer Intern • Redmond, WA, United States

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