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Microsoft Corporation is hiring: Senior UX/UI Designer - Casual Games in Redmond
Microsoft Corporation is hiring: Senior UX/UI Designer - Casual Games in RedmondMediabistro • Redmond, WA, United States
Microsoft Corporation is hiring : Senior UX / UI Designer - Casual Games in Redmond

Microsoft Corporation is hiring : Senior UX / UI Designer - Casual Games in Redmond

Mediabistro • Redmond, WA, United States
30+ days ago
Job type
  • Full-time
Job description

Microsoft Casual Games develops some of the most popular and enduring games in the world. From Solitaire to Sudoku, Minesweeper to Mahjong, for over 30 years Casual Games has delighted players of all ages with exciting, engaging gameplay on Windows, iOS, Android, and the Web.

Microsoft Casual Games is hiring a Senior UX (User Experience) / UI (User Interface) Designer to support multiple products – both our live games, as well as exciting new titles currently in development. As part of our cross-functional creative team, you’ll contribute to a diverse and successful set of live game projects, help define the design of new games, and collaborate with our cross-functional, world-class team to deliver intuitive and delightful experiences and contribute to the success of the studio. You’ll work closely with your fellow designers as well as our product, engineering, and art teams to design wireframes, user flows, UI components, and interactive prototypes to explore different layouts and interaction patterns. As a passionate advocate for our players, you’ll drive forward user research efforts by helping to plan, conduct interviews / moderate other research sessions, analyze and synthesize the data, and present key findings and recommendations to the team. You’ll also create stylistically consistent, visually compelling, and functional user interfaces that envelop an intuitive, delightful gameplay experience. Your designs will be user-centric, data-driven, and aligned with design best practices – and you will collaborate with our world-class team to shepherd your designs from concept to reality.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities

UX & UI Design

Create wireframes, user flows, and interaction diagrams for PC, web, and mobile game interfaces.

Build interactive Figma prototypes to communicate complex design ideas.

Deliver high-quality UI assets and documentation aligned with game aesthetics and accessibility standards.

Oversee implementation and ensure UX / UI quality control.

Make data-driven design decisions using user research, analytics, and usability testing.

Lead user research efforts, from planning to presenting findings.

Collaboration & Communication

Foster clear communication and cross-team collaboration.

Define content strategy and contribute written content.

Facilitate design thinking workshops and brainstorming sessions.

Present and iterate on design concepts based on feedback.

Advocate for user needs while balancing business and studio goals.

Support design reviews with data-backed recommendations.

Design Processes & Best Practices

Promote and follow UX / UI and gaming industry best practices.

Develop prototypes tailored to project needs (speed, fidelity, etc.).

Present work to design teams, leadership, and users for feedback.

Use tools to visualize and validate design decisions.

Engage stakeholders early and often to refine solutions.

Identify and propose solutions to design challenges proactively.

Embody our Culture (https : / / careers.microsoft.com / v2 / global / en / culture) & Values (https : / / www.microsoft.com / en-us / about / corporate-values)

Qualifications

Required Qualifications

Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 6+ years experience in game development and design, systems design, content production, or related field

OR equivalent experience.

Have shipped at least 1 title released to consumers / shipped game.

3+ years creating designs and using design systems in Figma across multiple screen sizes.

2+ years prototyping in Figma, Framer, or equivalent software.

Preferred Qualifications

Portfolio showcasing your design process, including wireframes, user research, user flows, UI design, and interaction design.

Master's Degree in Arts, Humanities, Digital Communications, UX Design, Human Computer Interaction, Communications, English, Journalism, or related field AND 5+ years’ experience working in product or service design OR Bachelor's Degree in Arts, Humanities, Digital Communications, UX Design, Human Computer Interaction, Communications, English, Journalism, or related field AND 7+ years’ experience working in product or service design

OR equivalent experience.

5+ years creating designs and using design systems in Figma, preferably across multiple screen sizes.

3+ years prototyping in Figma, Framer, or equivalent software.

Experience designing for multiple platforms, ensuring consistency and adaptability of designs across different screen sizes and interfaces.

Familiarity with user research methods (e.g., user testing, surveys, data analysis) and the ability to apply findings to improve design decisions.

Understanding of user-centered design principles, interaction design, and design systems.

Ability to work collaboratively in a fast-paced, agile development environment.

Communication skills, with the ability to present and articulate design concepts clearly to team members.

A passion for gaming and an understanding of how design impacts the overall player experience.

Experience with accessibility standards and designing for inclusivity in gaming.

Game Design IC5 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here : https : / / careers.microsoft.com / us / en / us-corporate-pay

Microsoft will accept applications for the role until October 17, 2025.

#GamingJobs

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and / or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https : / / careers.microsoft.com / v2 / global / en / accessibility.html) .

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Corporation Is Hiring • Redmond, WA, United States

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