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Backend developer Jobs in Broken Arrow, OK
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Backend developer • broken arrow ok
Unreal Engine Developer
System OneBroken Arrow, OK, United States.NET Developer - Manager
PwCTulsa,OK- Promoted
Backend Developer(Entry Level)
SynergisticITBroken Arrow, OK, US- Promoted
Software Developer
H R PUNDITS INCBixby, OK, USThe average salary range is between $ 100,000 and $ 114,250 year , with the average salary hovering around $ 107,500 year .
- business development director (from $ 207,767 to $ 228,171 year)
- business architect (from $ 158,200 to $ 213,050 year)
- cloud architect (from $ 137,100 to $ 208,433 year)
- data architect (from $ 108,500 to $ 199,368 year)
- database specialist (from $ 194,272 to $ 199,368 year)
- telecommute (from $ 137,100 to $ 195,950 year)
- procurement director (from $ 157,770 to $ 195,763 year)
- construction estimator (from $ 56,000 to $ 190,558 year)
- government (from $ 140,110 to $ 189,685 year)
- software engineer (from $ 96,285 to $ 188,362 year)
- Glendale, CA (from $ 91,800 to $ 211,575 year)
- Garden Grove, CA (from $ 102,375 to $ 196,125 year)
- Buffalo, NY (from $ 106,022 to $ 196,125 year)
- Sioux Falls, SD (from $ 137,700 to $ 196,125 year)
- Alexandria, VA (from $ 110,001 to $ 195,750 year)
- Carlsbad, CA (from $ 114,375 to $ 195,000 year)
- Ventura, CA (from $ 98,750 to $ 187,500 year)
- Simi Valley, CA (from $ 115,000 to $ 185,250 year)
- Moreno Valley, CA (from $ 115,000 to $ 185,250 year)
- Spokane Valley, WA (from $ 116,500 to $ 185,038 year)
The average salary range is between $ 106,502 and $ 156,769 year , with the average salary hovering around $ 125,000 year .
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Unreal Engine Developer
System OneBroken Arrow, OK, United States- Temporary
Our client is the world leader in professional aviation training and simulation systems. Their flight simulation systems are used to train and certify over 75,000 pilots every year on 135+ commercial and military aircraft. We are looking for intelligent, creative, motivated software developers to join their software teams working to build the most realistic, immersive simulation possible. These positions are based out of St. Louis, Missouri, but the team can also support developers working out of their Tulsa or Dallas locations. Positions available for entry, mid, and senior level candidates. Job Description Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions. The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support. Minimum skills required : Unreal engine developer experience - minimum 5 years C++ programming Game or graphics programming : e.g., OpenGL, Direct3D, HLSL, GLSL Software architecture and object-oriented design Data structures and algorithms Technical experience in any of the following areas is a plus : Strong mathematics capability – matrix algebra, projective geometry, vector math, etc. Game development STL and / or Boost libraries and data structures Design patterns and / or multi-threading experience MS Visual Studio Python or other scripting experience Reading and using technical specifications Lean / Agile software development Multispectral sensors, night vision and / or radar systems Geographic information systems (GIS) Atlassian product experience : e.g. Jira, Confluence, Crucible Notes These positions are for a 6-12 month contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is “under the hood” so developers must have a deeper understanding of Unreal Engine than just Blueprints. Ref : #208-Rowland Tulsa