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Database developer Jobs in Broken Arrow, OK
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Database developer • broken arrow ok
Unreal Engine Developer
System OneBroken Arrow, OK, United States.NET Developer - Manager
PwCTulsa,OKLead Database Administrator
FlightSafety InternationalBroken Arrow, OK, US- Promoted
Software Developer
H R PUNDITS INCBixby, OK, USPlatform Manager : Application Database, Digital Enterprise Services, Data & Digital
TASAll LocationsThe average salary range is between $ 119,240 and $ 169,395 year , with the average salary hovering around $ 140,437 year .
- business development director (from $ 207,767 to $ 228,171 year)
- business architect (from $ 158,200 to $ 213,050 year)
- cloud architect (from $ 137,100 to $ 208,433 year)
- data architect (from $ 108,500 to $ 199,368 year)
- database specialist (from $ 194,272 to $ 199,368 year)
- telecommute (from $ 137,100 to $ 195,950 year)
- procurement director (from $ 157,770 to $ 195,763 year)
- construction estimator (from $ 56,000 to $ 190,558 year)
- government (from $ 140,110 to $ 189,685 year)
- software engineer (from $ 96,285 to $ 188,362 year)
- Glendale, CA (from $ 146,250 to $ 205,238 year)
- Stamford, CT (from $ 108,750 to $ 193,991 year)
- Fairfield, CA (from $ 112,500 to $ 186,875 year)
- Buffalo, NY (from $ 77,500 to $ 182,625 year)
- Virginia Beach, VA (from $ 107,500 to $ 180,238 year)
- Elizabeth, NJ (from $ 60,000 to $ 172,015 year)
- Thousand Oaks, CA (from $ 90,675 to $ 172,015 year)
- El Cajon, CA (from $ 102,500 to $ 171,304 year)
- El Paso, TX (from $ 102,500 to $ 171,304 year)
- Broken Arrow, OK (from $ 119,240 to $ 169,395 year)
The average salary range is between $ 93,462 and $ 145,347 year , with the average salary hovering around $ 112,518 year .
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Unreal Engine Developer
System OneBroken Arrow, OK, United States- Temporary
Our client is the world leader in professional aviation training and simulation systems. Their flight simulation systems are used to train and certify over 75,000 pilots every year on 135+ commercial and military aircraft. We are looking for intelligent, creative, motivated software developers to join their software teams working to build the most realistic, immersive simulation possible. These positions are based out of St. Louis, Missouri, but the team can also support developers working out of their Tulsa or Dallas locations. Positions available for entry, mid, and senior level candidates. Job Description Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions. The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support. Minimum skills required : Unreal engine developer experience - minimum 5 years C++ programming Game or graphics programming : e.g., OpenGL, Direct3D, HLSL, GLSL Software architecture and object-oriented design Data structures and algorithms Technical experience in any of the following areas is a plus : Strong mathematics capability – matrix algebra, projective geometry, vector math, etc. Game development STL and / or Boost libraries and data structures Design patterns and / or multi-threading experience MS Visual Studio Python or other scripting experience Reading and using technical specifications Lean / Agile software development Multispectral sensors, night vision and / or radar systems Geographic information systems (GIS) Atlassian product experience : e.g. Jira, Confluence, Crucible Notes These positions are for a 6-12 month contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is “under the hood” so developers must have a deeper understanding of Unreal Engine than just Blueprints. Ref : #208-Eng Tulsa